Fantasy Planetscapes, Inc. Transhuman Shells

Incubus \ Succubus

These humanoid Shells are designed with an array of pheromones and body harmonics designed to trigger instinctive responses in human-cognitive viewers. Despite the exotic appearance of many of them, these shells are almost invariably seen as remarkably beautiful. The body harmonics required to produce this effect are grown on a genetic level from a known and adaptable genetic base, but gracefulness and beauty are at the core of this shells construction.

Incubus and succubus shells come preinstalled with a range of cyberware to fit the specifications of the individual placing the order. Unlike most Xemendi manufacturing of this class of shell Fantasy Planetscapes is ready to customized the appearance of the shell to order. There are "default" options that are used if specifications are not provided.

Attributes:

Strength 12, Dexterity 14, Constitution 10

Basic Abilities:

Incubus and succubus Shells improve the soul’s Charisma modifier by +2, up to a maximum of +4. In addition, any social skill checks toward human minds gain a +1 bonus, or a +2 bonus if the interaction involves intimate physical contact. The shell is designed to enable prolonged physical activity granting them a bonus of 6 skill points to the Exert and Work skills while inhabiting this shell. They also have way about the shells that make deception more easily able to be believed granting 6 bonus skill points to Perform skill while inhabiting this shell. Due to subroutines in the hardware these shells are have a difficult time performing any kind of violence and have a -2 to any attack they make.

Affinity Abilities:

Practiced Phenomenon users can refine the shape’s natural grace into superlative speed and precision, improving their Dexterity score to 17. By accepting 1 System Strain, forcing pheromone production and enacting nuanced imprinting gestures and motion patterns they can issue subtle commands to a specific organic human in their presence. The target must make a Mental saving throw or comply with any request that isn’t particularly distasteful to them and won’t take them more than a scene. This compulsion is almost impossible for most subjects to distinguish from simple personal persuasiveness on the Incubus' and succubus' part.


Tengu

While an organic form lacks the durability and martial efficiency of a warbot, the Scourge is popular among martial polities that have an aversion to synthetic existence. These shells are built to allow for brief bursts of tremendous combat performance, though extended operation exhausts them more quickly than their mechanical peers. Most Scourges are human-like or humanoid in appearance, though some models favor a “war beast” appearance with manipulatory appendages. Also, these shells are designed to never change in their youthful appearance but only takes a year of neglect to start begin breaking down.

Tengu models come preinstalled with a range of cyberware to fit the specifications of the individual placing the order. Unlike most Xemendi manufacturing of this class of frame Fantasy Planetscapes is ready to customized the appearance of the shell to order. There are "default" options that are used if specifications are not provided.

Attributes:

Strength 18, Dexterity 12, Constitution 18

Basic Abilities:

An Tengu has natural weapons equivalent to a large advanced melee weapon and makes all attack rolls at a +2 bonus. It has a natural Armor Class of 15 and 20 extra hit points. By spending 2 System Strain points, it can go into a combat frenzy for the rest of the scene, improving Strength and Constitution modifier to +3 (Including hit points gained), gaining a Move rate of 15 meters per action, and gaining an additional +2 bonus to hit rolls. Scourge shells auto-stabilize at zero hit points. Any hit points lost beyond their normal level from their boosted Constitution cause immediate and dramatic death.


Affinity Abilities:

The expert Ibaraki-dōji user can improve the efficiency of its combat frenzy. While active, whenever they spend a Main Action to attack, they can make two attack rolls. These rolls may either be aimed at the same target or at two different targets in range. Each attack is resolved normally, inflicting damage or Shock separately.



Witch \ Warlock

This shell was created as conventional education was abandoned and the people's interest began turning to the interpretation of the alien ruins that had been found in the system. The ruins described magic and how it was used. Applying the knowledge of the "Black Sun Project" known to the Psychic that had been exiled to the system prior to the scream this shell was developed. It offers any potential caster some added benefits including the compendium of skills about magic and casting that have been learned. The shell's skill base is routinely updated with neural firmware updates that are released wirelessly in the system.

Attributes:

Strength 10, Dexterity 14, Constitution 14

Basic Abilities:

A Witch or Warlock shell has built in SANIS interface that is practically a guide to casting. This grants 3 Skill Points in the Magic (Know) skill and 6 points in the Magic (Cast) Skill. By spending 2 System Strain points, this allows the shell to surge and recover a spell slot of a level equal or less than the characters Intelligence modifier immediately after the spell was cast.


Affinity Abilities:

The expert Witch or Warlock user can improve the efficiency of its spell slot recovery. They gain two benefits. The first is the maximum spell slot that can be recovered increases by 1. The second is they can spend the system strain up to 1 round after the spell was cast.