Ilhuicatl-Yayauhco Group Transhuman Shells

Ixchel

These humanoid shells are designed with an array of pheromones and body harmonics designed to trigger instinctive responses in human-cognitive viewers. Despite the exotic appearance of many of them, these shells are almost invariably seen as remarkably beautiful. The body harmonics required to produce this effect are grown on a genetic level from a known and adaptable genetic base, but gracefulness and beauty are at the core of this shells construction.

Attributes:

Strength 12, Dexterity 14, Constitution 12

Basic Abilities:

Ixchel Shells improve the soul’s Charisma modifier by +1, up to a maximum of +3. In addition, any social skill checks toward human minds gain a +1 bonus, or a +2 bonus if the interaction involves intimate physical contact. The shell is designed to enable prolonged physical activity granting them a bonus of 10 skill points to the Exert skill while inhabiting this shell. The shell is also designed to have soothing voice and the waveforms generated by speech carry complex undertones granting a bonus of +2 to the Talk skill. Due to subroutines in the hardware these shells are have a difficult time performing any kind of violence and have a -1 to any attack they make.

Affinity Abilities:

Practiced Ixchel users can refine the shape’s natural grace into superlative speed and precision, improving their Dexterity score to 17. By accepting 1 System Strain, forcing pheromone production and enacting nuanced imprinting gestures and motion patterns they can issue subtle commands to a specific organic human in their presence. The target must make a Mental saving throw or comply with any request that isn’t particularly distasteful to them and won’t take them more than a scene. This compulsion is almost impossible for most subjects to distinguish from simple personal persuasiveness on the Phenomenon’s part.


Ekchuah

While an organic form lacks the durability and martial efficiency of a warbot, the Scourge is popular among martial polities that have an aversion to synthetic existence. These shells are built to allow for brief bursts of tremendous combat performance, though extended operation exhausts them more quickly than their mechanical peers. Most Scourges are human-like or humanoid in appearance, though some models favor a “war beast” appearance with manipulatory appendages. Also, these shells are designed to never change in their youthful appearance but only takes a year of neglect to start begin breaking down.

Attributes:

Strength 18, Dexterity 12, Constitution 18

Basic Abilities:

A Gladius has natural weapons equivalent to a large advanced melee weapon and makes all attack rolls at a +2 bonus. It has a natural Armor Class of 15 and 20 extra hit points. By spending 2 System Strain points, it can go into a combat frenzy for the rest of the scene, improving Strength and Constitution modifier to +3 (Including hit points gained), gaining a Move rate of 15 meters per action, and gaining an additional +2 bonus to hit rolls. Scourge shells auto-stabilize at zero hit points. Any hit points lost beyond their normal level from their boosted Constitution cause immediate and dramatic death.


Affinity Abilities:

The expert Gladius user can improve the efficiency of its combat frenzy. While active, whenever they spend a Main Action to attack, they can make two attack rolls. These rolls may either be aimed at the same target or at two different targets in range. Each attack is resolved normally, inflicting damage or Shock separately.