Planet: Izorda Arietix
Hannhoy is a system hit hard by the Silence. The inhabitants tech base fell almost completely to the iron age in a matter of years. Governments collapsed almost overnight. It the six centuries since they have done little to improve, from a Mandate standard. The technology that exists is very similar to Renascence era Earth. Muskets and a new ranged weapon and sword play is common occurrence in war. Wars are frequent above the various nations on the world.
Orbital Order: 3
Atmosphere: Airless or thin atmosphere
Temperature: Warm
Biosphere: Biosphere remnants
Tags: Heavy Mining, Tomb World
Heavy Mining
This world has large stocks of valuable minerals, usually necessary for local industry, life support, or refinement into loads small enough to export offworld. Major mining efforts are necessary to extract the minerals, and many natives work in the industry.
Enemies:
Mine boss
Tunnel saboteur
Subterranean predators
Friends:
Hermit prospector
Offworld investigator
Miner's union representative
Complications:
The refinery equipment breaks down
Tunnel collapse
Silicate life forms growing in the miner's lungs
Things:
The mother lode
Smuggled case of refined mineral
Silicate faked crystalline mineral samples
Places:
Vertical mine face
Tailing piles
Roaring smelting complex
Tomb World
Tomb worlds are planets that were once inhabited by humans before the Silence. The sudden collapse of the jump gate network and the inability to bring in the massive food supplies required by the planet resulted in starvation, warfare, and death. Most tomb worlds are naturally hostile to human habitation and could not raise sufficient crops to maintain life. The few hydroponic facilities were usually destroyed in the fighting, and all that is left now are ruins, bones, and silence.
Enemies:
Demented survivor tribe chieftain
Avaricious scavenger
Automated defense system
Native predator
Friends:
Scavenger fleet captain
Archaeologist
Salvaging historian
Xenophilic native survivor
Complications:
The ruins are full of booby-traps left by the final inhabitants
The world's atmosphere quickly degrades anything in an opened building
A handful of desperate natives survived the silence
The structures are unstable and collapsing
Things:
Lost pretech equipment
Tech caches
Stores of unused munitions
Ancient historical data
Places:
Crumbling hive-city
City square carpeted in bones
Ruined hydroponic facility
Cannibal tribe's lair
Dead orbital jump gate