Planet: Pannides
Hannhoy is a system hit hard by the Silence. The inhabitants tech base fell almost completely to the iron age in a matter of years. Governments collapsed almost overnight. It the six centuries since they have done little to improve, from a Mandate standard. The technology that exists is very similar to Renascence era Earth. Muskets and a new ranged weapon and sword play is common occurrence in war. Battles with Aeros Free Trade Alliance ships and pirates are frequent above the various nations on the world.
Orbital Order: 4
Atmosphere: Breathable mix
Temperature: Variable cold-to-temperate
Biosphere: Human-Miscible
Population: Hundreds of Millions of inhabitants
Tech Level: Tech level 1. Medieval technology.
Tags: Holy War, Restrictive Laws
Holy War
A savage holy war is raging on this world, either between factions of locals or as a united effort against the pagans of some neighboring world. This war might involve a conventional religion, or it might be the result of a branding campaign, political ideology, artistic movement, or any other cause that people use as a substitute for traditional religion.
Enemies:
Blood-mad pontiff
Coldly cynical secular leader
Totalitarian political demagogue
Friends:
Desperate peacemaker
Hard-pressed refugee of the fighting
Peaceful religious leader who lost the internal debate
Complications:
The targets of the war really are doing something diabolically horrible
The holy war is just a mask for a very traditional casus belli
The leaders don't want the war won but only prolonged
Both this world and the target of the war are religious-obsessed
Things:
Sacred relic of the faith
A captured blasphemer under a death sentence
Plunder seized in battle
Places:
Massive holy structure
Razed community of infidels
Vast shrine to the martyrs dead in war
Restrictive Laws
A myriad of laws, customs, and rules constrain the inhabitants of this world, and even acts that are completely permissible elsewhere are punished severely here. The locals may provide lists of these laws to offworlders, but few non-natives can hope to master all the important intricacies.
Enemies:
Law enforcement officer
Outraged native
Native lawyer specializing in peeling offworlders
Paid snitch
Friends:
Frustrated offworlder
Repressed native
Reforming crusader
Complications:
The laws change regularly in patterns only natives understand
The laws forbid some action vital to the party
The laws forbid the simple existence of some party members
The laws are secret to offworlders
Things:
Complete legal codex
Writ of diplomatic immunity
Fine collection of vault contents
Places:
Courtroom
Mob scene of outraged locals
Legislative chamber
Police station