Shanam Planet: Sola Xen
This planet is the home to the Wolf-Rayet Corporation Corporate Head Quarters and the Wolf-Rayet University of Sola Xen. It is the center of the manufacturing throughout the system. There are two civilizations that call this planet home. The Corporation has a very strict non-involvement policy when it comes to the colonists.
The second civilization is the descendants of the employees who chose to not leave on the "Dark Star" 10 years after the Scream.
Orbital Order: 5
Orbital Order: 5
Name: Breathable mix
Temperature: Variable temperate-to-warm
Biosphere: Human-miscible biosphere
WRC City
Population: No living inhabitants, populated by robots
Tech Level: Tech level 6. Pretech+, pre-Silence technology.
Tags: Heavy Industry , Major Spaceyard
Colony
Population: Tens of thousands of inhabitants
Tech Level: Tech level 2. Nineteenth-century technology.
Tags: Rising Hegemon, Heavy Industry
Heavy Industry
With interstellar transport so limited in the bulk it can move, worlds have to be largely self-sufficient in industry. Some worlds are more sufficient than others, however, and this planet has a thriving manufacturing sector capable of producing large amounts of goods appropriate to its tech level. The locals may enjoy a correspondingly higher lifestyle, or the products might be devoted towards vast projects for the aggrandizement of the rulers.
Enemies:
Tycoon monopolist
Industrial spy
Malcontent revolutionary
Friends:
Aspiring entrepreneur
Worker union leader
Ambitious inventor
Complications:
The factories are toxic
The resources extractable at their tech level are running out
The masses required the factory output for survival
The industries' major output is being obsoleted by offworld tech
Things:
Confidential industrial data
Secret union membership lists
Ownership shares in an industrial complex
Places:
Factory floor
Union meeting hall
Toxic waste dump
R&D complex
Rising Hegemon
This world is not yet a dominant power in the sector, but it's well on its way there. Whether through newly-blossoming economic, military, or cultural power, they're extending their influence over their neighbors and forging new arrangements between their government and the rulers of nearby worlds.
Enemies:
Jingoistic supremacist
Official bent on glorious success
Foreign agent saboteur
Friends:
Friendly emissary to the benighted
Hardscrabble local turned great success
Foreign visitor seeking contacts or knowledge
Complications:
They're only strong because their neighbors have been weakened
Their success is based on a fluke resource or pretech find
They bitterly resent their neighbors as former oppressors
Things:
Tribute shipment
Factory or barracks emblematic of their power source
Tech or data that will deal a blow to their rise
Places:
Rustic town being hurled into prosperity
Government building being expanded
Starport struggling under the flow of new ships